Leveling up in this game is a little more fluid, basically after every difficult encounter characters will advance to a new stage of their level, until they reach the next level.
Ability Points and Special Feature
All ability scores start at 1, and you have 50 Total Ability Points to further increase them using the following point buy system:
Note that you cannot play a character with an intelligence 3 or lower!
Score you purchase: TOTAL COST
3 Special Features
Actions and Skills
5 Physical Actions + 1/2 Dex + 1/3 Str
5 Mental Actions + 1/2 Inst +1/3 Will
4 Known Primary Skills + Int
4 Skill Points + Int
Hit Points, Vitality Points Armour Class and Saves
HP = CON*2 + STR
Armor Class = 10 + Armor Class
Fortitude save: Con + 1/2 Str
Reflex save: Dex + 1/2 Inst
Will save: Will + 1/2 Inst
You are on a military ship and currently do not have a salary; however you still have a starting wealth equal to:
The game master decides how many credits you start with using the following equation:
sum (ability scores and skills scores) * 20d20 * 5 – 30,000 for each 1, -15,000 for each 2, -5,000, for each 3, +40,000 for each 20.
Starting in debt is a possibility I welcome and will thoroughly enjoy.